Trauma Thread ! (gaming-related traumas let's stay on course here people)

Some people commented on “random question about you” threads that some of these questions were too personnal or didn’t feel comfortable answering those (understandable and not crticizing any og it here).
I propose down there something focused towards sharing or just getting off your chest a video game related trauma that you experienced, and in order to clarify what i mean by that -let’s settle some boundaries and safe words here you dastardly loveable degenerates- I’ll go first.

I was 9-10 years old if I remember correctly and I had inserted into my fat christmas giftof a PS2 the demo disc from the official Playstation Magazine, it was my second demo disc and on it was the demo of MGS2 and the first part of the tanker playable in full. It ended once you deactivated the semtex infrared sensors just before the obligatory shooting section in the deck 2 starboard section.
I played it times and times again, somtimes just fooling around in the crew’s lounge bar with the destructible glasses and bottles (icecubes melted once the bucket that held them was shot, in a 2001 game) or trying to outsmart the game by staying outside and waiting for the tanker to finally leave the city’s shorelines, which never happened obviously. Back in the crew’s lounge there is only one way down is starboard, for now the port way entry is blocked but a soldier is guarding it nonetheless while facing the wall at the bottom of a staircase, he was looking for trouble and ready to rumble there are no other explanations here.
So there I was, unaware that I was about to create a lasting memory that haunted me for quite some time due to the realism of the situation and the scene that unfolded (damn you Kojima !)
After putting the first boss (Olga) to sleep and taking her gun with real ammo unlike the tranquilizer we had to do with until now I went back and gun blazing cleaned the bridge and quarters of any and all soldiers, before being gunned down by heavily reinforced soldiers triggered by the alarm. With my new gun I once went down say hi to my oblivious GRU soldier facing the wall (listening to some music ? or was he the one with poor body hygiene and a swarm of flies around him ? Couldn’t tell now but I remember pointing your gun at him and hearing David Hayter’s FREEZE ! and the soliders usually answering with a “mohhh” I this particular soldier when under the threat of a gun pulled on him shaked his body to relieve himself of some ration, other had ammo and you had to take them by surprise this way to get their dog tags to unlock goodies.
Anyway I wanted to experiment once again with the demo, mezmerized at this point with every time I played it discovering something new. I went from the GameBoy Color to the PS2 straight away, no smooth transition. So I wanted to test their health and physical resistance : A headshot is fatal, shot in the legs and they’ll die, but what about the arms and hands ? I aim, shot one bullet in his left hand. He screamed, but stayed with both his arms raised (hostage like) although the left one was a lump shaking that he couldn’t hold high anymore.
Panicked, I want to put him out of his misery right away but still trying to end my experience I hope, pray and shoot his right hand hoping he will fall down.
Nope.
This brave soldier stayed up, both hands shot and barely able to maintain them up, panting, but willing to stand until the end.
The traumatizing part ? His noises and screams imprinted into my brain I jumped on my console and reseted it, hoping it would have no memory since there wasn’t an autosave at this point in the demo, turned off and on again my console and sweating with tears of remorse and disgust on the verge of rolling down my young cheeks I booted up the demo once again and speedran it down to him, somehow relieved to see him alive and unaware of what had transpired. I sleep darted him and wished him some good and peaceful dreams and turned off the console.
Now I killed dozens of soldiers in my days with the demo, but this particular encounter left a mark, I know he didn’t exist, and that I did nothing wrong but this interaction in its entirety was fucking violent for my then-young and blissfully naive and innocent mind. Grew up to love the MGS series and a ton of games, more violent, brutal and gore than this scene ever was, and never felt anything so disturbingly strong while taking down foes or checking if friendly fire is on or not.

And there it is, what I call my vg-related traumatizing experience. If you feel like sharing (even though we are all anonymous here we are gathered on this site because of our love for Subverse and StudioFow) similar gaming related intense memories -don’t have to be a scarring or traumatizing one necessarily- feel free to engage in this thread.

We are here on the discuss.studiofow, but we have hearts, feelings and ideas worth sharing wouldn’t you agree you smut loving / video games enthusiasts / pre-marital hand-holding apologists scumbags ? Be a man or a woman, there are transcending interests that bind us and make us feel less isolated in these covid-ridden months ; hopefully summer is upon us, many countries are lifting curfews and restrictions and if I made grammar or syntaxic mistakes my apologies, I’m French and it’s raining today.

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Interesting topic. I’d love to be able to contribute but I’ve always had an uncanny ability to separate fiction from reality, mostly from being told at a very early age when watching show, playing games, etc. that it’s all fictitious and no one is actually being hurt or whatever.

The stories and character can leave impacts, but when I’m dicking around my brain always tells me it’s not real. So I can be quite a dick sometimes and ignore reactions from characters.
You should see some of the shenanigan’s I get up to in the Hitman games. :sweat_smile:

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I too know this as I described in my text (straight from my heart from me to you boyo) I went up and beyond (because frag and stun grenades are a hell of a lot better than a trampoline in mgs games) when reinforcements came for me. This particular interaction left a mark that I don’t bear as a weight on my relation towards interactive media but if you can understand, like, appreciate, antagonize, root for an idea or a character in a video game why should it all vanish as soon as you power off your console or pc ? It wasn’t the soldier that I humanized, it was the depths the designers poured into the details that struck me as a 9 year old.
By the way I last about 90 seconds max in Hitmans when I’m experimenting with crowd control avant-garde methods ><

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I’m of a similar mind with Spanky when playing games. Any trauma I’ve felt came from movies and books.
That being said, I can see how your moment might have quite the impact on a young mind. It’s amazing how well a designer can make the realism of moments like that. And Kojima was always the master.

I guess the closest I might come to having felt trauma was in Fallout 4 (at least in fairly recent memory).
The usual, “A settlement is being attacked” message pops and off I go to Somerville which is settled by a man and his two kids. I get there in time to drive off the raiders but when the dust settles I see the son’s corpse lying in their garden. I was actually upset and even angry at myself for not protecting him! I stood there trying to replay in my mind how this even happened! Well I hit escape and of course reloaded from a point before the attack. Made extra effort to build defenses and even arm them better lol

Not the same level of trauma but it’s all I got :grin:

I usually am quite able to distance myself from stories/events that get a little too close for comfort, and i love to play dark (like dark dark) games, but there was one game that had a very unexpected and disturbing impact on me.
There was this visual novel about a year ago “Nanairo Reincarnation” which was a pretty good read, which was the first unexpected thing, and the story went like this:
You were a guy who inherited your grandfathers property along with the ability to see demons and ghosts. You also took on his job of being a sort of guide to spirits with regrets. Whole thing started out pretty mellow, met a bunch of clients, helpful spirits and so on, a few characters stuck around… you know the deal… Pretty soon topics got a little more grim and you found yourself on the trail of a serial killer. Anyway the game picked up the old idea/story element of one of the supporting characters (cheerful girl whom you helped to free the ghost of her dog, that was tortured and killed) being a ghost as well (without her knowing). She as well had been tortured and killed by the killer who also got her dog. You discovered this by finding her head in a freezer in his basement. Now that was pretty dark, but not yet in an upsetting way (at least to me). Still dark. Anyways the game progressed and there was a tearful goodbye with her fading away and everything and i thought i was done with the grim part, which actually was the case… still… There was this brief epilogue about the main character moving on with his life and being able to overcome his painful memories and it closed with this scene of him taking a walk with his new girlfriend and her dog and just for the fraction of a second they overlapped the image of the new girl with the girl that had been killed - and out of nowhere, an intense wave of dread flushed through my body making me almost physical ill (really did not even see it build up at all). Had almost flashback like memories of the scene for a day, which was really weird to me (again, i am usually not easy to shake). I believe this idea of vanity and brutal and unchangeable circumstances just clicked with me with such intensity, in this one moment, like very few things ever had, that it was just too much.
Really made me see games and stories in a different way.
So maybe traumatic is too strong a word, but yeah, it had the characteristics of that.

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Thank you for participating :slight_smile: your post made me realize something : as you mentioned maybe trauma is too strong of a word in Englsih, myself being French it might have a different, lighter meaning ? Maybe a mental breaking gut wrenching self-questioning kind of game related memory, like yours depicts ? I don’t wanted this thread to turn into a kind of disturbing voyeurism convos where you come to jack off to people recollecting and telling a specific vg related memory, hence why I dived in first to clarify the type of content.

This thread ended up turning into well… nothing substantial at all since the participation is beyond low, although a lot of visits and views. Did the protagonist ended up inheriting the grandfather memories as a serial killer or was the culprit another person ? He isn’t obliviously dating a ghost that took this particular form to relate more to him -and you the reader- for a sequel ?

Have a nice day !

i’m guessing it is rather rare for people to be impacted to such a degree by a game/story. It might also be a rather risky topic, as those who were affected in that way might have been vulnerable to such experiences because of a more impactful traumatic experience in their past. Thinking about this i might count myself among those people to a degree.
So i am not surprised about the sparse number of replies.
I am a bit surprised by you being worried about this getting a bit voyeuristic (taking into consideration in which kind of forum you are posting this). Personally i am not really concerned with this, since this is just a forum i feel like we all have the distancing we need to talk about this casually.

Concerning your question about the vn: The grandfather was a guide to lost spirits, who could see ghosts and summon demons. The grandson inherited this ability along with the responsibility/job. The murderer was a different person.
Not really sure i understand your second question, but yes the protagonist could end up dating the ghost, although not realizing she was a ghost in the beginning (he did figure it out before her though, which was interesting as well). However the ghost was in fact the soul of the person that was killed and not some spirit taking a different form to deceive the main character.

regards!